![]() Vague or clickbait titled posts will be removedĦ) All posts and comments, in end, come down to moderator discretion. No hacking discussion whatsoever.ĥ) Please use appropriate titles. Intentional spoilers will result in a ban. Titles and comments containing spoilers may be removed without notice. We are not /r/gaming.Ĥ) Use and abuse spoiler tags when applicable. It's currently now available for android, ios and even PC.ġ) Posts must be directly related to Fallout: Shelter.Ģ) Image macros / Memes are not permitted as posts.ģ) Unnecessary flaming, personal attacks, etc will be removed. The main objective is to expand your vault to gather resources, knowledge. What's Fallout Shelter?įallout Shelter is a mobile game where you create and manage your own vault as a overseer at Vault-Tec. Your number one place for all things Fallout: Shelter. Fallout Shelter Update ideas thread | 7-16-2016.Fallout Shelter Strategy Discussion archive.Sorry for any misleading info I'll leave my previous list incase it helps anyone. ![]() If anyone makes some concrete ground breaking finding please share. Frankly I'm tired of trying to figure this one out. There is a possibility that their base normal stats come into play over their altered stats by gear. Some people who were already in their best room just would not count if I changed their stats. You can move dwellers into the room after the rush to decrease their happiness, and move dwellers out of the room after to stop decreasing their happiness (though if you move everyone out of the room the incident can then spread to any connected rooms). This time I tried my theory out, no matter what. That should get them the point if my findings are indeed accurate.īad news. If you still don't, then I would want you to put on the other outfit again, changing their room, and move them to that room. If YOU DON'T, then put their old outfit on and move them back. Move them to the wrong room, change their clothing to that room which would then make that room their "best fit" room, and see if you get the point. To help me understand the "logic" in game. When you get the objective, a dweller already in their best fit room may have the ability to change rooms with different outfit.So, if any of you get it, please test this and I would appreciate it :D I have one more theory I would like to test but have not been able to and can't until I get the objective again. If you have a person with say, 8 strength in the power room, and can't get clothing to surpass his strength changing his room, you must train his other skills higher, this will allow his room to change, and therefore allow him to get the objective point for you.I'm sure it goes higher, I'm not even a quarter way to the bottom of the world in rooms yet. 30 is my personal highest on the objective with a population of 135. That makes having a high number of coffee break and exploring people desirable as this quest seems to provide lunch boxes. This means either killing (sending them to scavenge until they die) or evicting them, and yes, you. The main issue is that the only way to allow yourself to remove/rebuild the living quarters is to reduce the population. People exploring and on "coffee break" can simply be assigned to the room of choice easy peasy. As the game currently is, there is no way to manage this, without getting rid of your dwellers first.Residence rooms do not seem to count for charisma.Training rooms of the SPECIAL type count as that type of best fit room.Even if a person is already in a room they like, it is possible to get their "point" towards the objective, if you swap their clothing which would make a different stat higher, changing the room they would find as the "best fit".That means if you assign them and get the objective credit, they are done. When the objective is given to you, all dwellers can be assigned to a room only ONCE.These are tested from a kind of "how I think it is coded" sort of way if that makes sense. So I did a ton of testing and boy am I glad I did, because I got a "assign 30 dweller's" objective.
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